Getting Started

SwiftDux helps build SwiftUI-based applications around an elm-like architecture using a single, centralized state container. It has 4 basic principles:

  • State - An immutable, single source of truth within the application.
  • Action - Describes a state change.
  • Reducer - Returns a new state by consuming the old one with an action.
  • View - The visual representation of the current state.

Creating the State

The state is a single, immutable structure acting as the single source of truth within your application. Because its immutable, you should implement it using structs by default.

Below is an example of a todo app’s state. It has a root AppState as well as an ordered list of TodoState objects. When storing entities in state, the IdentifiableState protocol should be used.

import SwiftDux

struct AppState : StateTyoe {
  todos: OrderedState<TodoItem>

struct TodoItem : IdentifiableState {
  var id: String,
  var text: String

Creating the Actions

An action is a declarative description of a future state change. They’re typically dispatched from events in the application, such as a user clicking a button. Swift’s enum type is the ideal type for actions in most cases.

import SwiftDux

enum TodoAction : Action {
  case addTodo(text: String)
  case removeTodos(at: IndexSet)
  case moveTodos(from: IndexSet, to: Int)

It can also be useful to categorize actions by using a shared protocol:

protocol SettingsAction : Action {}

enum GeneralSettingsAction : SettingsAction {

enum NetworkSettingsAction : SettingsAction {

Creating the Reducers

A reducer consumes actions to produce a new state. There’s always a root reducer that consumes all actions. From here, it can delegate out to subreducers. Each reducer conforms to a single type of action.

The Reducer protocol has two primary methods of interest:

  • reduce(state:action:) - For actions supported by the reducer.
  • *reduceNext(state:action:) - Dispatches an action to any subreducers
final class TodosReducer : Reducer {

  func reduce(state: OrderedState<TodoItem>, action: TodoAction) -> OrderedState<TodoItem> {
    var state = state
    switch action {
    case .addTodo(let text):
      let id = UUID().uuidString
      state.append(TodoItemState(id: id, text: text))
    case .removeTodos(let indexSet):
      state.remove(at: indexSet)
    case .moveTodos(let indexSet, let index):
      state.move(from: indexSet, to: index)
    return state

final class AppReducer : Reducer {
  let todosReducer = TodosReducer()

  func reduceNext(state: AppState, action: TodoAction) -> AppState {
      todos: todosReducer.reduceAny(state.todos, action)


Providing a Store

The store acts as the container of the state. Initialize the store with the application state and the reducer that will update it. Where you add the root view of the application, add the modifier provideStore(_:) to inject the store into the environment.

import SwiftDux

let store = Store(AppState(todos: OrderedState()), AppReducer())

window.rootViewController = UIHostingController(
  rootView: RootView().provideStore(store)

Creating the View

In your view, use the MappedState and MappedDispatch to inject both the required state and a way to send an action to the store. When the view dispatches an action, it will update itself automatically.

struct TodosView {

  @MappedState private var todos: OrderedState<Todo>
  @MappedDispatch() private var dispatch

  var body: some View {
    List {
      ForEach(todos) { todo in
        TodoItemRow(item: todo)
      .onDelete { self.dispatch(TodoAction.removeTodos(at: $0)) }
      .onMove { self.dispatch(TodoAction.moveTodos(from: $0, to: $1)) }


Connecting State to the View

The easiest way to connect the application state to the view is through the Connectable and ParameterizedConnectable protocols.

Adhering to one of these protocols allows the view to map a parent state to the required state. It also adds a connect() or connect(with:) method to the view. This is how the state will get injected.

extension TodosView : Connectable {

  func map(state: AppState) -> OrderedState<Todo>? {


Add the view to your application as shown below. Wherever the view is placed, you must always call the connect() method. This is what injects and tracks the state inside SwiftUI.

struct RootView : View {

  var body: some View {